![]() Basically, anything a civic can do, a trait can do. Nothing I'm aware of that would limit it to just that amount, however. Standard will be 3 levels, start with level 1.Leveled traits are additive (+10% in trait 1 + 10% in trait 2 = 20% total).Traits level up, points gained (and viewed) in the same way as Important leaders do.This means, leaders need to be aware of these high potentials, develop them and. May or may not have an extra pool of traits that are not available to Historical, but still 'generic' enough for Important. The first step to discovering this talent and developing it is to first allow for a culture of emergent leadership.In order to support this initiative and foster an environment of leadership development, organizations should focus on those individuals who emerge among the group context. New trait must have (Old Trait Counter * 125%) in order to replace the old trait. Septemby James E Kelly The Importance of Emergent Leadership Organizations continue to seek ways to meet their goals and build upon their success. Once you have 3 traits, you can still gain new traits.Once you have a certain amount of points in a trait, you gain the trait.Points for each trait gained from various actions: Teching, Building, War, Peace, Etc.The first level of her trait is fairly strong (particularly as the Amurite Adept is. Is this a common design decision, somewhat unique to Lorelei or do you not agree with that assessment Honestly, its done on a case-by-case basis. Start with one trait (standard, same pool as Historical), may gain new traits. The second and third level seems much weaker than the first.Traits gained based on a counter, one for each trait.Minor = Important = Current Emergent mechanic, vastly improved.Traits rebalanced, some leader traits change, no Historical leaders duplicate the same trait combination.Major = doesnt change, unless your name is perpentach Minor = can get additional traits, although none of the 'uniques' which is, i guess why the new system is about to come :>Īnd to not end that post without saying anything at least a bit useful: im happy it will come.Įmergent = unique traits that can be improved by doing something special, tech, achievement, whatever (although one has to admit most emergent leaders have a unique trait, nojah, Utiruso and Prime Minister Esirce beeing examples thatz dont, coming to my mind at the moment) there are emergent leaders with non-unque traits and minors with 1 trait. While the term "major" is usual used for the old 'vanilla' ffh leaders and emergent and minor seem to follow a random system. At the moment its more like: hey, lets throw in some leaders with funny names and relating pictures and give them some random traits that may, or may not, correlate with the story im about to add tomorrow.
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